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Welcome to the Fakemon FireRed Wikia

This wiki will mainly contain info on the Fakemon found in the ROM Hack, Fakemon FireRed.

Feel free to check out my first project, Pekin's Ruby Hack. It's dead now, in favor of this project, but unlike this project, it's at least finished and playable.

Fakemon FireRed

Fakemon FireRed is a ROM Hack of Pokémon FireRed that I'm working on. As of the current release it's basically an early alpha, I guess, but eventually, the game will be FireRed, but only with Fakemon. And with a bunch of other features.

Features so far: (Again, not all are in the current release, but in the one I'm working on at home)

  • The Physical/Special Split including visual indicators. This was my nemesis working on my Ruby hack, never got it to work. I don't even want to talk about that. :(
  • The Fairy-type!
  • The Cosmic-type! Still working on a page for it.
  • The Digital-type! Still working on a page for it.
  • A ton of new moves. A lot of new moves from later generations, but also a few completely original ones, like Iron Leech, Acid Burn and Arctic Spear. I will probably make wiki pages for these moves. Eventually. Working on a page for those moves now. Not finished yet.
  • A ton of new abilities. No completely original abilities yet, but a lot of newer abilities like Technician, No Guard, Bulletproof and Skill Link are included in the hack.
  • A ton of new items. Stuff like Eviolite, Assault Vest and a couple others. A few completely original evolution stones are included, as well.
  • And of course, Fakemon. The game still has legit Pokémon, but the entire game up until entering Lavender Town should be completely free of any legit Pokémon - only Fakemon. I have edited a tiny bit of wild Pokémon data further into the game, but I haven't edited Trainer data any further into the game than that.
  • Running indoors! Obviously the best feature, I know.
  • A day/night system that (so far) is purely aesthetic works! At least there are time-of-day-based evolutions that work. You'll want to have real-time clock enabled in your emulator, though.
  • Reusable TMs. Self-explanatory, yeah? I've experienced this sometimes not working, though, I'll look into that.
  • A system for checking IVs. Every stat is designated a letter grade in the stat screen, representing the IV of that stat. The grades go from F through, E-, E, E+ and so on up to A-, A, A+ and finally S. Each grade covers two values, except F and S, which can only mean 0 and 31, respectively.
  • The repel system of BW2. ("The repel wore off, would you like to use another?" That thing.)
  • New evolution methods. A lot of evolution methods from later generations - gender dependent, map-specific evolutions, level-up while holding an item, day- or night-time evolutions and so on.
  • MEGA EVOLUTIONS. So proud of this, and so far in my testing it works perfectly like it's supposed to with a Mega Stone and a Key Stone and reverting back after battle and all that.
  • Extra areas added to Kanto. A few areas have been expanded and extra maps have been added to house specific Pokémon or items.

Here are some of my goals for this hack:

  • Make the game consist of only Fakemon. Remove every single legit Pokémon. Possibly even the legendaries. This is the big one. The Fakemon will be overall much higher quality than in my previous hack, but I'm well aware that not every sprite is official Nintendo quality, and if Fakemon are not your thing, that's cool, then this hack probably isn't for you.
    • This includes removing any and all graphics of legit Pokémon - for instance, so far I've changed the entire intro animation to feature two fakemon fighting instead of Nidorino and Gengar, there's no little Pikachu sitting on the text box when you first start the game, there are even little fakemon sprites in the Celadon Game Corner slot machines - no Psyduck or Shellder or anything. Also, overworld sprites, obviously.
    • The Fakemon in the game will have everything edited about them, too. They're even going to have all original cries. I haven't made cries for all of them yet, but I'm slowly getting there.
  • Expand on the Kanto region and add a "subplot". I want to add more maps to explore to the Kanto region and the Sevii Islands. These will ideally include a subplot that slowly plays out alongside the story of FireRed and eventually leads up to a bigger story that allows for some decent post-game content. I have some ideas, but that's all that is for now - ideas. It's in the (very) distant future.

Useful links

Contact

If you have any suggestions or comments or just anything you want to say to me, there is a discussion or forum page or something here on the wiki. Please post there, I usually reply to everything. Other than that, you can contact me on reddit or on Pokécommunity.

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